My father uses a WISP for his Internet access. His equipment malfunctioned recently and a technician came out to examine the antenna. He discovered that the circuitry inside it had failed; instead of throwing it away, he offered it to me.
Meet the MicroTik Routerboard 411.
Several years ago, I made a map called Station 15 for the open-source game Tremulous. To my surprise, it has since become a popular Tremulous map on the game servers. I’ve been slowly upgrading it to take advantage of the new capabilities featured by the Unvanquished game engine. This includes higher-resolution textures and lightmaps.
Okay, dirty little secret–this version of the map has been in Unvanquished since the last release, Alpha 28. But I haven’t had time to blog about it since fixing it up. Like Station 15, Spacetracks is a map that I made some NaN years ago for Tremulous and turned out to be popular on the game servers because of its gameplay. This is very puzzling because I’m a decent mapper (well, I’m okay) but a horrible Tremulous player. Spacetracks r1 has been included in Unvanquished* since day one, but compared to the other stock maps, it looked dated. Now it looks shiny, because
everybody loves shiny it has higher -resolution textures and lightmaps.