Not much to say here. Got some fresh textures and just had to make a little test map to play with them, although it’s not exactly “little” anymore…I’ve been playing Halo 3 recently–actually playing video games is a rare occurrence for me, since I prefer creating worlds to destroying them–and I found the huge expanses and conceptual grandness of some of the maps in that game to be inspiring, as in the first two Halo games. (Especially the “High Charity” levels.)
I have no idea how to turn this into a playable Unvanquished map just yet. In particular, the wall-walking ability of the alien team could make this room a potential pain in the posterior for the human team. Still…I like it.